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The Big 3D Fight

Written: 11/10/99
Written by: Jellebee

GeForce.jpg (36507 bytes)img4.jpg (3130 bytes)s2k_200x.jpg (34679 bytes)d-logo.gif (1809 bytes)

I’ve Got Bigger Muscles Then You

Lets go forward a bit to the time of March 1999. The scene was set once again for the domination of the 3D market. It was the time for NVIDIA and 3dfx to have a rematch and this time it was personal.

3dfx initially beat NVIDIA by having their Voodoo3 2000 and 3000 out on to the market first. And boy was it fast. But NVIDIA was not lying low. They had their sucker punch ready with the TNT2 and TNT2 Ultra. Initial benchmarking showed that in 16bit the Voodoo3 was slightly faster than the TNT2. However three things that spoil the events for 3dfx were:

  • Lack of 32bit colour and support for textures higher than 256x256 in the design of the Voodoo3.

  • Nvidia’s development of the faster than ever 3dNOW! And SSE enabled drivers, compatible with TNT, TNT2 and TNT2 Ultra – the 1.88 drivers.

  • Quake III: Arena Test initial benchmarking showed that the immature Voodoo3 OpenGL drivers were no good (and the development of a MiniGL followed which wasn’t too good either).

There was war on the internet. Two factions quickly developed and anyone claiming that the Savage4 was the best thing since sliced bananas was obviously eating too many dried frog pills and quickly deported to Siberia with their iMAC in tow. 3dfx lovers went on about the speed of the thing and how Voodoo3 could whoop the TNT2’s ass. Nor, they claimed, could you tell the difference between 16bit and 32bit colour.

NVIDIA wannabes pointed out that Quake III looked so much more better in 32bit colour. Tomshardware then followed with dodgy benchmarks claiming the 3dfx card sucked and NVIDIA’s card smelt like roses. Id software (makers of Quake 3) told him that the benchmarks weren’t valid and Dr. Tom Pabst was hugely criticised for being a cheat, liar and a fool by almost everyone.

I don’t have a personal opinion on this (actually I do) but I was not impressed with the behavior of Tom when he began to tell id how to do their job and was rude to Brian Hook (then programmer for id). It was all a little ‘stoopid’ and surreal.

Anyway where were we? In the end the general consensus that TNT2 Ultra was the fastest thing in general and the better product offering more features. NVIDIA were then afforded the crown with ‘Supreme 3D dudes on the Planet’ . . . (which on the back and in small print reads ‘but hey, if you mess up we won’t even spit on you ‘cos we are nice like that).

So, where, you are wondering was everyone else? Quite simply my dear Dr Watson they were caught napping. Well not quite, allow me to elaborate.

3D Labs tired something new with their Permedia 3 card with their Virtual Texturing. However this was not really a compelling reason to purchase a 3D accelerator on, since in theory it was fine but in practice it was not as fast as the Voodoo3’s or TNT2’s. S3 and Videologic/NEC we have already mentioned . . . ATi continued to watch this generation go by and were quite happy with their Rage Fury and Rage Fury Pro. ATi were not too concerned with being the fastest kid on the block at that time.   Rendition the developers of the ‘slightly flawed but otherwise very nice for its time’ Rendition 2k are still nowhere to be seen but have promised something very nice in the way of the Rendition 4k. Matrox though . . .

Matrox were cheeky enough to not only become the fastest card on the block with their G400 and G400 MAX but they also decided to implemented some pretty nifty features too which at that time were not to be found anywhere else on the market. You have to admit you cannot be fail to be impressed with DualHead Technology and Environment Bump Mapping (EBM). Funny thing is both of these technologies were ‘accidents’ or ‘mistakes’ . . . no really. Their ‘killer app’ is a complete accident . . . I kid you not.

“They weren’t mistakes as such, but they did just kind of happen” jokes Jason Della Rocco [of Matrox], “In the case of bump mapping we looked at the DirectX6 specifications and said ‘We’d better put it in because everyone else will be doing it, and if we don’t do it we’ll be screwed.’”

And the DualHead output?

“We left it on the consumer-level board and it’s become this great feature for us,” Della Rocco explains [Quotes taken from Edge 78 Nov 1999]

It turned out pretty nicely for Matrox and they can now claim faster performance than the TNT2 Ultra with their TurboGL drivers. Nifty indeed.

Look out for Part II of the Big 3D Fight coming soon to a screen near you. Meanwhile you can check out other articles by the same author:

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