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DirectX8 Preview
Conclusion
Ok,
so that's the overview. What does it all mean to you the end user
*RIGHT NOW*? Not a darn thing. ;)
Why
do I say that? You have to understand why the API is getting
pumped with new features in the first place....It's all for the
future. Developers have to recode and retool to take advantage of
new features, and existing code will rarely if ever see any
performance increase in a new DirectX API. In fact, poor code
implementations might see a decrease, but this should be rare. I
wont waste your and my time pounding out meaningless Quake3Arena,
or 3DMark scores in this article. I have done casual testing of
performance of DirectX8 interim build 0166 with both of the above
applications and many more, but mainly to look for anomalies/bugs
that may rear their ugly head. The performance differences arent
even worth mentioning. There is no free cpu-time or fillrate
hiding anywhere in your PC waiting for DX8 to magically unlock it.
;)
DirectX8
is solidly laying the groundwork for the next generation of games.
Expect to see games with cooler per-pixel shading eye candy, and
more complex geometry come the holiday releases (but only on
hardware that can take advantage of the API changes: the new
stuff). Microsoft's
API is driving the industry right now, with every video chipset
manufacturer tailoring features in current new and future products
towards the DirectX API. It's a shame, but sadly OpenGL seems to
be standing still as an API. Although OpenGL was light years ahead
of what was really the first usable DirectX API (DirectX3), it is
truly no longer the case.
There
are still those few holdouts *cough - John Carmack - cough* who
still keep the OpenGL flame burning (mainly I feel, at this point
at least, because it's still just a 2D/3D API and cleaner to code
to), but DirectX8 surely shows that MS continues to "have a
clue" and is not letting the API founder. Most of the
"goodies" in DirectX8 are still coming to us from the
Direct3D/DirectGraphics API, but it's clear that the whole API is
finally firming up into an all-in-one developer API of choice.
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