Being a
Woman in a Man's Game World
Back on topic now. Another thing I've noticed
in the gaming world (and more broadly, in the world in general),
is a tendency for expectations to be placed on women, for how they
should act, what they should do, etc. For example, it's not
uncommon to see women in my position as a public relations
representative, but how many female coders are there in the world?
Sure, I bet there's a bunch of women that play Ultima Online or
Diablo 2 or Icewind Dale, but not nearly as many that play Quake 3
Arena. Of course, this is only a guess on my part from playing or witnessing
all of the above, but I would say there is a much higher female
ratio in Diablo than there is in Q3A. From the men that I've
talked to, and the experiences I've had, it's expected that I
would like role playing games, but action? Nah, that's a male
thing. But, if I did happen to be one of the rare few that played
an action game like Half-Life or Quake, then it would be assumed
that I'm vicious, not all that feminine, loud, and extroverted.
I'd say that at least some of the women that play Quake are like
this, but I wouldn't go so far as to brand an entire gender in a
game based on the actions of a few.
The fact is, in the gaming world, women are a
minority, both in the fields of creating and playing games.
Truthfully, female game developers and gamers are much more
commonplace than they were years ago, but the common belief
amongst most men in the community is that in this world, women are
a rare commodity, a precious few that brave against a
male-dominated realm, and special measures should be taken to
attract more women into developing and playing games. This
misconception is best illustrated in the playing of games,
particularly massively multiplayer games such as the Quake series.
As mentioned by Hellchick at PlanetQuake.com,
"QuakeCon 2000 has an
entire day devoted to women-only events. This is not only
ridiculous, but demeaning". Is it just me, or is such an
event blatantly sexist? If it was men only, there'd be feminists
by the busloads protesting, but with women? The same is shown in
the all-female clans of Quake and Half-Life. No men allowed. But
if a woman wanted to join an all-male clan, and they turned her
down based on the fact that she's female, she'd be screaming chauvinism.
Most would say that's just demanding equality, but the fact is,
setting up such female-oriented events and excluding men isn't
promoting equality, it's only promoting female dominance. To be
honest, choosing to play or even create games is a personal choice
of taste, and if there are fewer women than men, so be it. It is
harder on the women that do take part, but that doesn't mean we
want special attention, good or bad. It's just as hard for a woman
to play Counter-Strike or work on a development team as it is for
a man to knit booties or sell lingerie for a living. Does that
mean a man that does knit or sells bras for a living deserves
special treatment? No. You certainly don't see many Victoria's
Secret or La Senza locations with an exclusively male staff, or an
"Intro to Knitting" seminar geared only for men.
Being a woman anywhere that's male dominated
is hard, but there's not much us ladies can do but persevere and
keep on doing what we want to do, turning down the marriage
proposals from the awe-struck guys that say "Wow! A female
gamer? I'm in heaven! Will you marry me?!?!". Believe me,
I've heard it myself, and for all you women that haven't heard it
yet, hang on, because I'm sure you will eventually.
Samantha
Peters is a game designer with Klache
Entertainment and a full time student in the school of
Communications at Simon Fraser University in Vancouver, BC. Views
presented in this article are her own based on personal experience
and readings. Flames, comments and other such things can be
directed to kygva@idmail.com
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