Header
News Layout element
Main News Reviews Articles Forums Downloads Advertise Links Link to us About us Privacy policy
Layout element
MaximumPC Network Affiliate
Layout element

NVIDIA GeForce 256 Introduction

Voodoo 4 vs. GeForce 256

Now there is much debate as to how better graphics can be brought into gaming. Quite unsurprisingly 3dfx who have concentrated on more fill-rate is claiming that is the way to go. Not directly by raw fill-rate but by allowing for T-Buffer technology, especially anti-aliasing, which will greatly improve the visual quality of games. Yet for current games the GeForce 256 seems quite capable at 1024x768, which at 60 fps has been the 3dfx anathema as well. In a recent interview 3dfx were stating that their card will be superior at higher resolutions. True but this is also spin-doctoring because using the T-Buffer is meant to give good frame rates at 1024x768, about the same resolution that the GeForce will run with it's own feature set fully enabled and at similar frame rates. So both these products will perform their respective tricks and hope to give you 60 fps at 1024x768. The ideal situation of course could be to have a Glaze3D 2400 with the Thor geometry co-processor! This would allow the same geometrically detailed levels and models but at a higher resolution.

One thing about the T-buffer that is really cool is that it will not require you to wait for any games to support it for anti-aliasing! It's just a driver switch to turn it on. Of course the other features are not as easy. In fact since they are cinematic effects they will need a more fundamental shift in the game design which may actually deter developers from fully utilising it because they will be blocking out a large potential customer base in doing so. Things like the use of depth-of-field to simulate a blurred/concussion effect should not present such problems though.

With the GeForce developers will have to make more detailed levels than is currently used. So you will see this only in new games. It is often said that developers will not bother due to the need to support a large base of cards without such geometry features. But with most of the good 3D engines supporting dynamic level-of-detail (LOD) often based on the frame-rates you are getting this shouldn't be as big an issue as some would like you to believe.

Here's a little math for you to consider,

  • A single frame at 1024x768 has 786432 pixels.

  • At 60 fps this works out to 47185920 or 47.2 MegaPixels to be drawn in a second.

  • If the entire screen is made of dual textured pixels the GeForce will be able to draw 240 MegaPixels in one second.

A very simplified view. This does not take into account overdraw, which would increase the required fill-rate per frame by about 50% or more, and overheads such as latency in accessing texels from video memory. Still with the memory (especially) and other subsystems (geometry should be no problem) permitting 60 fps at 1024x768 should be quite possible.

Just keep in mind that this section has been based on comments by 3dfx (regarding 1024x768 @ 60 fps with T-Buffer) and NVIDIA (again that the card is meant to do 1024x768 @ 60 fps). Also from what is known of the performance of the GeForce 256 on beta drivers (tad bit over 30 fps at 1600x1200 in Q3) and is not concrete.

Next page: Hardware Lighting

Like this article? Email it to a friend!
Cheap Hardware Search: MotherboardsCPUsMemoryVideo Cards
Processors: PIII 733   PIII 700   PIII 933   PIII 866    PIII 850   PIII 800   Duron 750   Athlon 800
1GHz Thunderbird   900MHz Thunderbird   800MHz Thunderbird   Athlon 850
GeForce 2 GTS: ELSA Gladiac 64MB GTS   All-in-Wonder Radeon   Voodoo 5 5500
Guillemot 3D Prophet II GTS   Voodoo 4 4500
Memory: 64MB PC133 SDRAM   128MB PC133 SDRAM   128MB 600MHz RDRAM
128MB 700MHz RDRAM   128MB 800MHz RDRAM

Layout element
Layout element

Latest Reviews
Cambridge DTT2500
The Card Cooler XT
Enermax 450 Watt PS
Iwill Side-RAID66
Celeron 2 566 Kit
FOP32 Vs Orb
Viewsonic E771
Annihilator 2
Baycooler-2
Global Win VGS08H
Show All Reviews

Latest Article
Being a Woman In a Man's Game World
Case Project II
How To Form A Game Development Team
Ultimate Case Project
Online Shopping Hell
I Want My MP3!
How To Overclock
E3 Booth Babes!
Show All Article


Search Engine
Looking For Hardware?
Search the Web for the
Best Prices!

CATEGORY:
KEYWORD(S):

[alladvantage_button.htm]

Click Here!

© 1998-2000 by The Tech Zone. All rights reserved. Privacy Statement. Site design by Janne Puonti