Pentium III at 800Mhz
Benchmarks
results
No tweaks. 2.08 NVIDIA reference drivers, Microsoft
DirectX 6.1, Microsoft Windows 98.
The Quake 3 timedemo
was ran on the default "high quality" setting found in the graphic options,
which are:
Resolution: 800x600
Graphic mode: HIGH QUALITY
GL Driver: DEFAULT
GL extensions: ON
Color : 32 BIT
Full screen: ON
Lighting: LIGHTMAP
Geometric detail: HIGH
Texture detail: 3
Texture quality: 32 BIT
Texture Filter: TRILINEAR
The game options are:
Marks on walls: YES
Ejecting brass: YES
Dynamic lighting: YES
Light flares: NO
Identify target: YES
High quality sky: YES
Xentor 32 SE at 200/250.
Room temp : 21° Celsius = 70° Fahrenheit.
Case temp : 29° Celsius = 85° Fahrenheit.
| Benchmark |
Score |
| Quake 2 Demo1 800x600x16 |
141.8 |
| Quake 2 Demo1 1024x768x16 |
103.1 |
| Quake 2 Demo1 1600x1200x16 |
49.5 |
| Quake 2 Crusher 800x600x16 |
91.3 |
| Quake 2 Crusher 1024x768x16 |
87.2 |
| Quake 3 Demo 1 |
65.6 |
| Quake 3 Demo 2 |
88.0 |
| Unreal Timedemo 800x600x16 |
67.4 |
| Unreal Timedemo 1024x768x16 |
60.9 |
| Unreal Timedemo 1600x1200x16 |
41.2 |
| 3D Mark 99 Max 800x600 |
9526 |
| 3D Mark 99 CPU Mark |
13890 |
The system will run on the 153Mhz bus (920 MHz
!!!) with Pentium III L2 cache disabled and a Voodoo 3 2000 PCI because the AGP TNT2 Ultra
crashes with the 153 MHz FSB. However, Windows 98 is very stable (Word, PhotoShop,
Dreamweaver). It just that PC locks up after 1/2 hours of intense gaming. Oh well, I
can live with "only" 800Mhz. :)
Pascal Tes
Visit my home page. It's in French.

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