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Project 620: Benchmarks

This is what you all want to know. How fast is this thing? To find out I ran some benchmarks using Quake 2, Unreal and 3D Mark 99 Max. All tests were ran 3 times and the average score is shown.

The drivers used for the Viper 770 Ultra were the NVIDIA 2.03 reference drivers. Scores shown are with the card running at 185Mhz core and 243Mhz memory. Vsync was turned off. No tweaks or special cfg files were used. 3D Mark 99 Max was ran at 800x600, 16 bit color, 16 bit Z-Buffer, Triple Frame Buffer. Unreal was ran using the new 2.25 patch.

Project 620 Results

Benchmark Type Score
Quake 2 Demo1 800x600 125.9
Quake 2 Demo1 1024x768 85.2
Quake 2 Demo1 1600x1200 35.5
Quake 2 Crusher 800x600 80.9
Quake 2 Crusher 1024x768 72.8
Unreal Timedemo 800x600 60.5
Unreal Timedemo 1024x768 51.9
Unreal Timedemo 1600x1200 27.2
3D Mark 99 Max 800x600 6297
3D Mark 99 CPU Mark 9662

The 32 bit Question.

Benchmark Type 16 bit 32 bit
Quake 2 Demo1 800x600 125.9 99.5
Quake 2 Demo1 1024x768 85.2 75.5
Quake 2 Demo1 1600x1200 35.5 29.8
Quake 2 Crusher 800x600 80.9 77.9
Quake 2 Crusher 1024x768 72.8 61.2

3d_mark99_max.jpg (21999 bytes)

The true power of Project 620 is shown in the 3D Mark 99 Max score. A score 6297 is truly great, as is the CPU Mark score of 9662. 3D Mark 99 takes advantage of SSE instruction set of the Pentium 3. I can't wait to try SSE enhanced games. Hopefully the next release of Quake 3 test will come with support for SSE.

Even without SSE support, Quake 3 test is totally playable at 1024x768x32 bit with texture set to maximum. This setting would bring most systems to their knees. On Project 620, it was totally enjoyable and made everyone who play Quake 3 on it drool!

This is by no means the end of this project. I will continue to improve it. The next upgrade will be a bigger monitor. With a 32 meg TNT2 on board, I find myself running games at a much higher resolutions than I normally run. Also I have a Pentium III-550 coming in. Can you say Project 682? :-)

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