Project 850
This is what you all want to know. How fast is this
thing? For benchmarks, I use Quake 2, Quake 3, Unreal, 3D Mark 99 and 3D Mark 2000. All
settings were set at default settings except for Quake 3.
Quake 3 has so many user adjustable settings that there
really is no set factory defaults. As a result, Quake 3 benchmarks are really useless
unless the reviewer shows the settings they use. I decided to run the Quake 3 benchmarks
the same way I play the game. My settings are:
Resolutions: 800x600, 1024x768, 1600x1200
Graphic mode: HIGH QUALITY
GL Driver: DEFAULT
GL extensions: ON
Color : 16 Bit and 32 BIT
Full screen: ON
Lighting: LIGHTMAP
Geometric detail: HIGH
Texture detail: 4
Texture quality: 16 BIT & 32 BIT
Texture Filter: BILINEAR
The game options are:
Marks on walls: NO
Ejecting brass: NO
Dynamic lighting: NO
Identify target: YES
High quality sky: YES
The only things I really changed for the Quake 3 testing is the
resolution and the color and texture depth. I found running the above settings gives me
the best speed with very good image quality.
Benchmark Scores
| Benchmark Type |
Score |
| Quake 2 Demo1 800x600 |
235.3 |
| Quake 2 Demo1 1024x768 |
166.0 |
| Quake 2 Demo 1 1600x1200 |
74.7 |
| Quake Crusher Demo 800x600 |
136.8 |
| Quake Crusher Demo 1024x768 |
126.7 |
| Quake Crusher Demo 1600x1200 |
62.2 |
| Quake 3 Dem0001 800x600 |
125.6 |
| Quake 3 Dem0001 1024x768 |
110.5 |
| Quake 3 Dem0001 1600x1200 |
49.5 |
| Quake 3 Dem0002 800x600 |
125.2 |
| Quake 3 Dem0002 1024x768 |
111.4 |
| Quake 3 Dem0002 1600x1200 |
50.5 |
| Unreal Timedemo 800x600 |
68.9 |
| Unreal Timedemo 1024x768 |
66.8 |
| Unreal Timedemo 1600x1200 |
49.2 |
| 3D Mark 99 |
7059 |
| 3D Mark 2000 |
5350 |
Quake 3 is completely payable at
1600x1200x16 bit color. Unreal Tournament runs flawlessly at 1600x1200x32 bit color! The
UT frame counter rarely went below 50fps!
Benchmark 16 bit Vs 32 bit
| Benchmark Type |
16 bit |
32 bit |
| Quake 3 Dem0001 800x600 |
125.6 |
120.2 |
| Quake 3 Dem0001 1024x768 |
110.5 |
92.5 |
| Quake 3 Dem0001 1600x1200 |
49.5 |
39.5 |
| Quake 3 Dem0002 800x600 |
125.2 |
124.1 |
| Quake 3 Dem0002 1024x768 |
111.4 |
93.5 |
| Quake 3 Dem0002 1600x1200 |
50.5 |
40.8 |
You really can't complain much about
40fps at Quake 3 1600x1200x32 bit. The game looks amazing at that resolution. However the
frame rate is not fast enough for my liking. I normally run Quake 3 at 1600x1200x16 bit
color where the frame rate rarely drops below 50fps.
That's it for now. The next stop, 1000Mhz. Catch you
next time.
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