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by Moto

16 Meg TNT2 Vs 32 Meg TNT2

Viper 770s at Stock Speed

Benchmark Type 16 Meg 32 Meg
Quake 2 Demo1 640x480 73.2 74.1
Quake 2 Demo1 800x600 48.6 49.0
Quake 2 Demo1 1024x768 38.1 42.0
Quake 2 Crusher 640x480 47.0 47.3
Quake 2 Crusher 800x600 42.8 42.9
Quake 2 Crusher 1024x768 35.0 34.8
Quake 3 Demo 1 32.8 33.0
Quake 3 Demo 2 54.3 54.3
3D Mark 99 Max 800x600 5096 5093

As you can see, the scores are pretty much a wash. The 16 meg Viper V770 is every bit as fast as the more expensive 32 meg version. But would this hold up when we overclock the two cards?

To overclock the Viper V770s I put a 50mm fan on top of the heatsink and some PCI strips on the memory chips. Since both card are the same except for memory, they should overclock to the same amount. It turns out that the 32 meg Viper can have its memory overclocked higher than the 16 meg Viper. The 16 meg Viper can have its core overclocked higher than the 32 meg version.

tnt2.jpg (32718 bytes)
Ready to rock!

I was able to get the 32 meg Viper running at 160Mhz core and 185Mhz memory. This was lower than the last 32 meg Viper V770 I had which could run at 170/200. The 16 meg Viper was able to run its core at 170Mhz but its memory can only do 175Mhz. This is most likely due to the production variances of each card and should not be taken any other way. Just because my 16 meg Viper can run its core higher than the 32 meg Viper doesn't mean all 16 meg Viper can do that.

Viper V770 Overclocked

Benchmark Type 16 Meg 170/175 32 Meg 160/185
Quake 2 Demo1 640x480 73.5 75.8
Quake 2 Demo1 800x600 70.3 68.1
Quake 2 Demo1 1024x768 45.0 43.9
Quake 2 Crusher 640x480 47.0 48.1
Quake 2 Crusher 800x600 45.8 44.5
Quake 2 Crusher 1024x768 39.0 42.6
Quake 3 Demo 1 41.1 41.5
Quake 3 Demo 2 60.9 61.1
3D Mark 99 Max 800x600 5113 5110

Again, there is no clear winner here. Both cards posted nearly the same scores across the board.

Really High Texture Benchmarks

Benchmark Type 16 Meg 32 Meg
Quake 3 Demo 1 800x600 19.7 41.0
Quake 3 Demo 1 1024x768 12.7 27.3
Quake 3 Demo 2 800x600 27.4 65.0
Quake 3 Demo 2 1024x768 14.7 47.9

The benefits of 32 megs of ram finally shows itself when we really crank up the textures and resolutions. I ran the same tests again using Quake 3 Test but this time I max out EVERYTHING. As you can see, the 32 meg Viper just destroys the 16 meg Viper.

This kinda shows that 3dfx was correct when it stated that AGP 2X was not fast enough to replace on board ram which is why 3Dfx cards don't have AGP texturing. The purpose of AGP texturing was that if the card should run out of memory it can texture out to the AGP port. This works well with most games but as we can see in the above, games are coming where AGP 2X will not be acceptable.

Given the results I got, I don't really see a reason to get a 32 meg Viper over a 16 meg one. The 16 meg Viper is every bit as fast as the 32 meg version when running today's games. Quake 3 is another animal all together. By the time the game ships, NVIDIA's NV10 and 3dfx's Voodoo 4 will be out ready to run it better than TNT2 can ever dream possible.

While the 32 meg Viper has a big advantage in ultra high texture games, the difference isn't enough to make up for the savings. Quake 3 running with everything maxed out doesn't look all that much better than default "high quality" mode which runs very well on a 16 meg Viper.

If it was up to me, I would get a 16 meg Viper now and a NV10 later. Since the NV10 is just a few months away and will be up to 4 times faster than a TNT2 Ultra, I think that would be the better upgrade path.


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