Let’s Tap for Nintendo Wii Review

by Michael Kwan on July 28, 2009

Rhythm Tap for the Musically-Inclined

If you’re looking for something as robust as Rock Band or Guitar Hero, you’re going to be sorely disappointed. The Rhythm Tap game is remarkably simple, making it very approachable for young children and other beginners.

A series of notes will scroll from the right side of the screen toward a line near the left side of the screen. You tap your surface in time with these notes. It’s like you only have one “button” to worry about.

You’ll notice that the notes are different colors; these represent the strength of your strike. A small blue circle should be addressed with a light tap, a medium green circle gets a medium tap, and a large orange circle gets a hard tap. Even if you hit the blue circle with a harder tap, you’ll still get it as “good” but not “perfect.”

Bang on these drums all day? The songs are cute, I suppose, but they don’t have the same kind of appeal as the licensed content in other rhythm games.

Silent Blocks Mimics Jenga

I think we’ve all played Jenga at some point in our lives. Silent Blocks takes on a similar idea, but each block takes up an entire level. The goal is to get the trophy at the top of the tower all the way to the bottom and you do this by removing each block one at a time. Naturally, you don’t want to topple the tower in doing so.

It starts with selecting the block to be removed. Then you choose the direction you want to move it. After that, you tap accordingly to “push” the block out of the tower. Hard taps disrupt neighboring blocks, but taps that are too soft can be ineffective.

Silent Blocks can be a little bit of fun for a short time, but it loses its appeal quite quickly. This can pretty much be said for the entirety of Let’s Tap.

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