
No FSAA |

2X FSAA |

4X FSAA |

1600x1200 |
The above screen, with the exception of the 1600x1200 screen
shot, was taking at 800x600. You can clearly see a difference between no FSAA
and FSAA. I made a 1600x1200 screen shot to show that 800x600 with 4X FSAA can
look like you're playing at 1600x1200 (I resized the 1600x1200 shot to 800x600).
Since the speed difference between 1600x1200 No FSAA and 800x600 4X FSAA is
nearly zero, you can pick and chose which mode you want to play in. Personally
I'll take the 1600x1200.
What the screen shots failed to show is the extra detail you get
at 1600x1200 that you don't get at 800x600. When playing at 1600x1200, I can
clearly make out the details of the bot at the other end of the DM17 space map.
At 800x600 4X FSAA, the bot is a blur with no detail. I had no chance to try out
the T Buffer since there was no game which supports it.
Quake 3 is not really a good game to show off the power of FSAA.
Racing and flight sims do that. Need For Speed III looked simply amazing with
FSAA. Since this old game has a max 3D resolution of 800x600, it really show
what the Voodoo 5 5500 can do to an old game. Likewise, NBA Live 98 came to life
with the Voodoo 5 and FSAA. It really was like playing a whole new game!
The image quality of the Voodoo 5 5500 was great. With or
without FSAA, every game I tried on it worked and looked great. That's one of
the things I like about 3dfx. Their cards work with every game whether it be
coded in D3D, OpenGL or Glide.
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