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Asus V6600 Deluxe Review

The Asus V6600 is a great video card to overclock. Asus supplied a tweaking utility to help you do just that. However, it's not very good. The max the Asus tweak will let you overclock the V6600 is 142Mhz core and 195Mhz memory. Since the 5ns RAM is good for at least 200Mhz, I know it can do more than that.

To overclock the V6600, I use Powerstrip by EnTech (available at the download page). Powerstip allows you to overclock the V6600 as high as 200Mhz core and 250Mhz memory. After much fooling around with the setting, I found that max the V6600 will run with the stock cooling system is 155Mhz core and 210Mhz memory. I plan to put the Mellenger Video Card Cooling Kit on it soon and see how much faster it will go.

Going from 120Mhz core to 155Mhz is quite a jump. The GeForce 256 has a 480M pixels/second  fill rate at stock speed. This goes up to 620M pixels/second at 155Mhz. That puts the fillrate up to Voodoo 5 level. The increase fillrate and speed is reflected in the benchmarks

Overclocked Benchmark Scores

Benchmark Type Stock 155/210
Quake 2 Demo1 800x600 175.5 185.9
Quake 2 Demo1 1024x768 121.3 155.2
Quake 3 Dem0001 64.5 73.4
Quake 3 Dem0002 66.6 74.6
3D Mark 2000 3796 4244

If the Asus V6600 running at stock speed is fast, then it's just screaming when overclocked. Quake 2 runs so fast you can't even hope to keep up.

One thing that troubles me is the speed difference between 16 bit and 32 bit Quake 3. I setup the game using my own custom setup which are:

Resolution: 1024 X 768
Graphic mode: CUSTOM
GL Driver: DEFAULT
GL extensions: ON
Full screen: ON
Lighting: LIGHTMAP
Geometric detail: HIGH
Texture detail: HIGH
Texture quality: 32 BIT
Texture Filter: BILINEAR

The game options are:

Marks on walls: NO
Ejecting brass:  NO
Dynamic lighting: NO
Identify target: YES
High quality sky: YES

Overclocked Benchmark Scores

Benchmark Type 16 bit 32 bit
Quake 3 Dem0001 89.0 59.0
Quake 3 Dem0002 89.7 60.5

As you can see, the V6600 takes quite drop when running Quake 3 at 32 bit. Mind you that 60fps is still damn good for 1024x768x32 bit color. Hopefully new drivers will be able to close this gap between 16 bit and 32 bit Quake 3. Normally I run most games at 16 bits but Quake 3 looks quite a bit better in 32 bit color.

Next page: Conclusion

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