Installation of the Asus V6800 went pretty
quick and trouble free. I didn't have to install any drivers at all as the old
video card was a Creative Annihilator Pro running the new reference 5.08
drivers. The rest of the stuff are:
- Athlon 850
- Asus K7M Motherboard
- In Win 24" Case With 300 Watts PS
- 128 Megs
Corsair PC-133 SDRAM
- Acer 50X CD ROM
- Quantum KA 18 GIG 7200 RPM HD
- Aureal Vortex SQ2500 PCI Sound Card
- Smarfast PCI NIC
- Windows 98 SE
Unlike the Creative Annihilator Pro, the
V6800 had no problems running with the Athlon CPU. Everything I threw at it
worked without a hitch. For benchmarks, I use Quake 2, Quake 3, Unreal, 3D Mark
99 and 3D Mark 2000. All setting were set at defaults settings except for Quake
3.
Quake 3 has so many user adjustable settings
that there really is no set factory defaults. As a result, Quake 3 benchmarks
are really useless unless the reviewer shows the settings they use. I decided to
run the Quake 3 benchmarks the same way I play the game. My settings are:
Resolutions: 800x600, 1024x768, 1600x1200
Graphic mode: HIGH QUALITY
GL Driver: DEFAULT
GL extensions: ON
Color : 16 Bit and 32 BIT
Full screen: ON
Lighting: LIGHTMAP
Geometric detail: HIGH
Texture detail: 4
Texture quality: 16 BIT & 32 BIT
Texture Filter: BILINEAR
The game options are:
Marks on walls: NO
Ejecting brass: NO
Dynamic lighting: NO
Identify target: YES
High quality sky: YES
The only things I really changed for the Quake 3 testing
is the resolution and the color and texture depth. I found running the above
settings gives me the best speed with very good image quality.
Next page: How fast is this thing?
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