Benchmark Scores
|
Benchmark Type |
Score |
| Quake 2 Demo1
800x600 |
196.0 |
| Quake 2 Demo1
1024x768 |
131.9 |
| Quake 2 Demo 1
1600x1200 |
58.5 |
| Quake Crusher
Demo 800x600 |
130.6 |
| Quake Crusher
Demo 1024x768 |
103.5 |
| Quake Crusher
Demo 1600x1200 |
48.9 |
| Quake 3 Dem0001 800x600 |
119.8 |
| Quake 3 Dem0001 1024x768 |
91.6 |
| Quake 3 Dem0001 1600x1200 |
38.7 |
| Quake 3 Dem0002
800x600 |
122.7 |
| Quake 3 Dem0002
1024x768 |
91.5 |
| Quake 3 Dem0002
1600x1200 |
39.9 |
| Unreal Timedemo
800x600 |
68.9 |
| Unreal Timedemo
1024x768 |
63.9 |
| Unreal Timedemo
1600x1200 |
43.2 |
| 3D Mark 99 |
7028 |
| 3D Mark 2000 |
4675 |
The Asus V6800 is among the fastest video
card The Tech Zone's ever tested. The card easily set new records for all our
standard benchmarks.
16 bit Vs 32 bit
|
Benchmark Type |
16 bit |
32 bit |
| Quake 3 Dem0001 800x600 |
119.8 |
106.8 |
| Quake 3 Dem0001 1024x768 |
91.6 |
72.7 |
| Quake 3 Dem0001 1600x1200 |
38.7 |
24.1 |
| Quake 3 Dem0002
800x600 |
122.7 |
110 |
| Quake 3 Dem0002
1024x768 |
91.5 |
74.0 |
| Quake 3 Dem0002
1600x1200 |
39.9 |
25.3 |
Going to 32 bit doesn't slow the Asus 6800
much. At 800x600 frame rate drops only 10%. As resolution is increased, the drop
becomes much greater. At 1600x1200, frame rates take a 36% drop. Quake 3 is
totally playable at 32 bit color and texture as long as you stay below
1600x1200. However I found the game ran very good at 1600x1200 when running 16
bit color and 32 bit texture.
Next page: Overclocking score
[Page
1]
[Page 2]
[Page 3]
[Page 4]
[Page 5]
[Page 6]
[Home]