ATI RADEON
Review
Before we take a look at
the benchmarks, we need to touch on one other issue, that being
image quality. Like its predecessors, the Rage128 and 128Pro, ATI
has focused its design on bettering 32bit rendering performance.
What this has led to is lackluster performance in 16 bit color,
along with some “interesting” dithering artifacts when using
alpha blending. Take a look at the snapshots below. You’ll have
to blow them up to see the difference, but in game, it’s
exceedingly noticeable in OpenGL games like Quake3Arena.
Quake3Arena Q3DM4 – 16 bit
640x480

Quake3Arena Q3DM4 – 32bit
640x480
You can plainly see the
dithering artifacts here, when running in 16 bit color mode, and
at least under OpenGL, they are not pretty. They are significantly
less noticeable at a higher resolution, but still noticeable
nonetheless. Interestingly enough, in Direct3D, ATI has done a
much better job with masking these artifacts. They are all but
unnoticeable in multiple test runs of 3Dmark 2000 at varying
resolutions, so perhaps it is an issue that can be resolved with
drivers. Be that as it may, 32bit rendering with the Radeon is
strong, and as with the Rage128/Pro, comes with a minimal
performance hit. This area is where the Radeon shines with 32bit
rendering quality being downright beautiful, and with HyperZ as
the resolution increases, the bandwidth savings can begin to come
quite apparent. How apparent? Let’s take a look at some
benchmarks now.
Next page:
How fast is it?
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