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2005 International CES Show Car

by Moto


Florida23April_05_2004

by kaioken187

Chaintech Desperado Video Card Review

I conducted various tests at 3 clock settings:

  • 175/166, which is stock

  • 185/175 which is the jumpered "Turbo" setting

  • 210/195, which was the fastest clock I could achieve without visual anomalies. The 210 core I feel is quite astounding! I've seen a few other Geforce2MX cards able to make 200 memory, but I was unable to do so here without visual pixel dropouts.

Let's first look at Quake3Arena v1.17, Demo001, at the three standard resolution settings FAST, NORMAL, HIGH QUALITY, as well as HIGH QUALITY with resolution bumped to 1024x768. I leave everything STOCK config.cfg wise, just like ID meant it to be. This way, I'm comparing my results to my results, not my config.cfg settings to yours, and we might as well have the eye candy, hmm?? ;)

 

In most benchmarks run in Q3a, the FAST and NORMAL settings are pretty pointless, usually showing basically CPU speed, as modern video cards are not being taxed at these resolutions and bitdepths. Now that I have a monitor capable of 1600x1200, this will probably be the last time I bother with these lower resolution modes..  From stock to highest clock at the High Quality and High Quality 1024x768, I saw an overall framerate increase of ~7% and ~17% respectively. With the texel engine limitations of the Geforce2MX, in comparison to its big brother the Geforce2, we're seeing the biggest framerate improvements due to mainly the increased memory clock, and to a lesser extent, the core clockrate. All in all, these are quite significant gains to be had from overclocking.

On to Madonion.com's 3Dmark 2000, version 1.1. Running the default benchmark, which is @ 1024x768 16bit.

 

The graph is somewhat misleadingly scaled here. Overall, increases from stock 3Dmark score are 1% and 5% respectively for the two overclocked settings. I'm still somewhat wary of (no matter what Madonion claims) synthetic benchmarks, but this is probably the closest to the real world you can get in a D3D benchmarking suite. Still, I'm going to have to look into alternative methods of D3D testing.

Next page: Conclusion

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