
Architecture Highlights
 |
256-bit graphics
architecture |
 |
32MB high-performance SDRAM
(Annihilator) or DDRRAM (Annihilator Pro) |
 |
350 MHz Palette-DAC
|
 |
AGP 4X with Fast Writes
|
 |
Peak fill rate of 480
million bilinear filtered, multi-textured pixels and more than
3.8 gigatexels per second |
 |
Up to 15 million triangles
per second at peak rates |
 |
Integrated transform,
lighting, setup and rendering engines |
 |
Four 32-bit 3D rendering
pipeline |
 |
4 texture mapped, lit pixels
per clock cycle |
 |
Single pass multi-texturing
support (DirectX®6.X and OpenGL® ICD) |
|
|
3D Features
 |
Transform and Lighting (T&L) Engine
|
 |
Graphics performance scale with
Graphics Processor Unit (GPU) not CPU |
 |
Render with geometry instead of
texture |
 |
Four rendering pipelines capable of
delivering four pixels per clock |
 |
Cube environment mapping in
hardware, fully supported by DX7 and OpenGL |
 |
Complete DirectX 7 support
|
 |
100% hardware triangle setup
|
 |
Texture Blend support: |
 |
Multi-texture |
 |
Bump map |
 |
Light maps |
 |
Reflection maps |
 |
Detail textures |
 |
Backend blend |
 |
32-bit ARGB rendering with
destination alpha |
 |
Point sampled, Bilinear, Trilinear
and 8-tap |
 |
Anisotropic filtering |
 |
Per pixel perspective correct
texture mapping |
 |
Fog |
 |
Light |
 |
Mip mapping |
 |
Per pixel perspective correct
texture mapping |
 |
Full scene, order independent
anti-aliasing |
 |
32-bit Z and stencil buffer
|
2D Features
 |
Hardware acceleration for all
Windows GDI operations |
 |
Fast 32-bit VGA/SVGA support
|
 |
Multi-buffering (up to quad
buffering) for smooth animation and video playback |
Video Support
 |
Video Acceleration for DirectShow
and, MPEG1, MPEG-2 and Indeo |
 |
X and Y smooth up and down scaling
with filtering |
 |
Per-pixel color keying |
 |
Multiple video windows with hardware
color space conversion and filtering (YUV 4:2:2 and 4:2:0)Video port
supports ITU- R 656 |
Card Specifications
 |
AGP 4X with Fast Writes |
 |
VESA DDC 2B + DPMS |
 |
Single slot 2D, 3D graphics, and
video accelerator |
 |
NVIDIA GeForce256 Classic graphics
engine |
 |
Integrated 350MHz RAMDAC supporting
up to 2048X1536 in true color |
 |
MPEG1, MPEG2 and full-motion video
|
 |
Motion Compensation for MPEG-2
decoding |
 |
Full Plug and Play compliant
|
Drivers
 |
Windows 95 and 98 display driver
(DirectDraw, Direct3D) |
 |
Drivers for Windows NT4Ò
(DirectDraw) |
 |
OpenGL ICD for Windows 95 and NT 4.0
|
 |
VBE 3.0 compliant |
Refresh Rates
Refresh rates shown are the highest obtainable and are monitor-dependent.
Resolutions, pixel depths and refresh rates are driver-dependent and may not
available in all applications or operating system.
| |
No. of Colors |
Refresh
Rates (Hz) Resolution |
256 |
64K |
16.7M |
| 640x480 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170,
200 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170,
200 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170,
200 |
| 800x600 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170,
200 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170,
200 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170,
200 |
| 1024x768 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170 |
| 1152x864 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170 |
60, 70, 72, 75, 85, 100, 120, 140, 144, 150, 170 |
60, 70, 72, 75, 85, 100, 120, 140, 150 |
| 1280x1024 |
60, 70, 72, 75, 85, 100, 120, 150 |
60, 70, 72, 75, 85, 100, 120, 150 |
60, 70, 72, 75, 85, 100, 120 |
| 1600x1200 |
60, 70, 72, 75, 85, 100 |
60, 70, 72, 75, 85, 100 |
60, 70, 72, 75, 85 |
| 1920x1080 |
60, 70, 72, 75, 85 |
60, 70, 72, 75, 75 |
60, 70, 72, 75 |
| 1920x1200 |
60, 70, 72, 75, 85 |
60, 70, 72, 75 |
60, 70, 85 |
| 1920x1440 |
60, 70, 72, 75 |
60, 70, 72, 75 |
60 |
| 2048x1536 |
60 |
60 |
60 |
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