|
Benchmark
Scores
|
Benchmark Type |
V6800 |
Gladiac |
|
Quake 2 Demo1 800x600
|
196.0 |
233.8 |
|
Quake 2 Demo1 1024x768 |
131.9 |
210.1 |
|
Quake 2 Demo 1 1600x1200 |
58.5 |
108.2 |
|
Quake 2 Crusher Demo
800x600 |
130.6 |
143.4 |
|
Quake 2 Crusher Demo
1024x768 |
103.5 |
140.0 |
|
Quake 2 Crusher Demo
1600x1200 |
48.9 |
80.5 |
|
Quake 3 Dem0001 800x600 |
119.8 |
115.6 |
|
Quake 3 Dem0001 1024x768 |
91.6 |
108.7 |
|
Quake 3 Dem0001 1600x1200 |
38.7 |
60.5 |
|
Quake 3 Dem0002 800x600 |
122.7 |
115.0 |
|
Quake 3 Dem0002 1024x768 |
91.5 |
112.0 |
|
Quake 3 Dem0002 1600x1200 |
39.9 |
62.7 |
|
Unreal Timedemo 800x600 |
68.9 |
71.9 |
|
Unreal Timedemo 1024x768 |
63.9 |
69.5 |
|
Unreal Timedemo 1600x1200 |
43.2 |
53.0 |
|
3D Mark 2000 |
4675 |
5357 |
As you can see from
the above benchmarks, the Gladiac doesn't come into its
own until you start to crank up the resolution. At
1600x1200, the Gladiac is nearly twice as fast the Asus
V6800. Note that at 800x600 resolution, the V6800
managed to beat the Gladiac at the Quake 3 demo. Then
again, why would you want to run at 800x600 anymore?
16 bit Vs
32 bit
|
Benchmark Type |
16 bit |
32 bit |
|
Quake 3 Dem0001 800x600 |
115.6 |
106.6 |
|
Quake 3 Dem0001 1024x768 |
108.7 |
76.1 |
|
Quake 3 Dem0001 1600x1200 |
60.5 |
31.0 |
|
Quake 3 Dem0002 800x600 |
115 |
112.3 |
|
Quake 3 Dem0002 1024x768 |
112 |
78.5 |
|
Quake 3 Dem0002 1600x1200 |
62.7 |
32.4 |
Going to 32 bit
doesn't slow the Gladiac by much at lower resolution
settings. At 800x600, frame rate drops only 5%. As
resolution is increased, the drop becomes much greater.
At 1600x1200, frame rates takes a near 50% drop! Still,
30 plus frames per second at 1600x1200x32 bit color is
nothing to sneeze at. It's quite playable as a matter of
fact.
Next Page: Overclocking
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