To overclock the
Gladiac, I used Powerstrip by EnTech (available at the
download page). Powerstrip allows you to overclock
the Gladiac as high as 250Mhz core and 400Mhz memory. To
help keep the card cool, I added a new Global Win card
cooler to it. The Global Win card cooler is made
up of two YS Tech fans. Together they blow over 50 cubic
feet of air per minute over the video card.
With the help of the Global Win card
cooler, I was able to overclock the Gladiac to 235Mhz
core and 375Mhz memory. I'm sure I can get higher if I
were to add a
Mellenger Video Card Cooling Kit to it. I was able
to get the memory all the way to 400Mhz but there were
lots of artifacts. Core speed was stable up to 240Mhz
but artifacts would show up. Here is how the overclocked
Gladiac did against an overclocked V6800 running at
155Mhz core and 350Mhz memory.
Overclocked
Benchmark Scores
|
Benchmark Type |
V6800 155/350 |
Gladiac 200/333 |
Gladiac 235/375 |
|
Quake 2 Demo1 800x600
|
231.3 |
233.8 |
235.5 |
|
Quake 2 Demo1 1024x768 |
165.0 |
210.1 |
204.0 |
|
Quake 2 Demo 1 1600x1200 |
73.7 |
108.2 |
125.5 |
|
Quake Crusher Demo
800x600 |
133.8 |
143.4 |
137.2 |
|
Quake Crusher Demo
1024x768 |
125.7 |
140.0 |
140.9 |
|
Quake Crusher Demo
1600x1200 |
61.5 |
80.5 |
90.5 |
|
Quake 3 Dem0001 800x600 |
122.9 |
115.6 |
115.1 |
|
Quake 3 Dem0001 1024x768 |
108.9 |
108.7 |
112.3 |
|
Quake 3 Dem0001 1600x1200 |
48.4 |
60.5 |
70.4 |
|
Quake 3 Dem0002 800x600 |
122.9 |
115.0 |
115.6 |
|
Quake 3 Dem0002 1024x768 |
110.2 |
112.0 |
113.2 |
|
Quake 3 Dem0002 1600x1200 |
49.7 |
62.7 |
72.4 |
|
Unreal Timedemo 800x600 |
68.9 |
71.9 |
72.9 |
|
Unreal Timedemo 1024x768 |
66.6 |
69.5 |
69.8 |
|
Unreal Timedemo 1600x1200 |
48.9 |
53.0 |
56.9 |
|
3D Mark 2000 |
5342 |
5357 |
5828 |
An overclocked
GeForce 256 does very well against the the Gladiac. The
V6800 was able to keep up with Gladiac at the lower
resolutions. Only when the resolution heads into the
upper end does the V6800 lose steam.
Overclock
Benchmark 16 bit Vs 32 bit
|
Benchmark Type |
16 bit |
32 bit |
|
Quake 3 Dem0001 800x600 |
115.1 |
112.4 |
|
Quake 3 Dem0001 1024x768 |
112.3 |
93.6 |
|
Quake 3 Dem0001 1600x1200 |
70.4 |
37.9 |
|
Quake 3 Dem0002 800x600 |
115.6 |
114.1 |
|
Quake 3 Dem0002 1024x768 |
113.2 |
96.4 |
|
Quake 3 Dem0002 1600x1200 |
72.4 |
39.3 |
Once again, we see
the huge drop in frame rate at 1600x1200 when going from
16 bit to 32 bit color.
Next Page: The Final Word
[Page 1]
[Page 2]
[Page 3]
[Page 4]
[Page 5]
[Page 6]
[Home]