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2007 CES Show Floor

by Moto


Fragapalooza 2006

by Decius

Hercules 3D Prophet II GTS Review

Installation of the 3D Prophet II GTS went as smooth as a baby's butt. Just plug the card into the AGP slot, fire up the comp and Windows will ask for the drivers. Instead of installing the drivers that came with the card, I installed the latest nVidia 5.22 reference drivers. The computer specs are:

  • Athlon 850
  • Asus K7M Motherboard
  • In Win 24" Case With 300 Watts PS
  • 128 Megs Corsair PC-133 SDRAM
  • Pioneer 16X DVD ROM
  • Maxtor 40 GIG 7200 RPM HD
  • Aureal Vortex SQ2500 PCI Sound Card
  • Smarfast PCI NIC
  • Windows 98 SE

Just like the Gladiac, the 3D Prophet II GTS had no problems running with the Athlon CPU. Everything I threw at it worked without a hitch. It looks like whatever problems the original GeForce 256 had  with Athlon CPUs has been taken off in the GeForce2.  For benchmarks, I used Quake 2, Quake 3 Arena, Unreal and 3D Mark 2000. All setting were set at default settings except for Quake 3.

Quake 3 has so many user adjustable settings that there really is no set factory default. As a result, Quake 3 benchmarks are really useless unless the reviewer shows the settings they use. I decided to run the Quake 3 benchmarks the same way I play the game. My settings are:

Resolutions: 800x600, 1024x768, 1600x1200
Graphic mode: HIGH QUALITY
GL Driver: DEFAULT
GL extensions: ON
Color : 16 Bit and 32 BIT
Full screen: ON
Lighting: LIGHTMAP
Geometric detail: HIGH
Texture detail: 4
Texture quality: 32 BIT
Texture Filter: BILINEAR

The game options are:

Marks on walls: NO
Ejecting brass:  NO
Dynamic lighting: NO
Identify target: YES
High quality sky: YES

The only things I really changed for the Quake 3 testing is the resolution and the color depth. I found running the above settings gives me the best speed with very good image quality.

Next Page: Benchmarks

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