
The Specs:
- Incorporates NVIDIA’s latest GigaTexel Shading (GTS) GPU, the
revolutionary GeForce2 GTS
- Optimized for DDR
- HyperTexel architecture delivers 1.6 Gigatexels and 800
Megapixels/second.
- Fast 64MB DDR memory*
- 4 dual-texturing pipelines, mapping 8 texels/clock cycle
- 200MHz core clock, 333 MHz DDR RAM clock
- Thinner dye shrink (0.18 microns) to support very high clocking rates
- 4X AGP with Fast Writes/AGP 2X compatible
- 2nd generation hardware transform and lighting engines
- 100% hardware triangle setup
- 4 dual-texturing rendering engines produce:
- 25 million triangles/second
- 1600 million texels/second
- The most advanced supports for OpenGL® and DirectX® 7
- New 3D features: per-pixel shading and lighting for rich, lifelike
materials and cinematic effects

The RAM sinks on the 64 Meg Prophet are not the same ones used on the 32 meg
Prophet. These sinks are bigger and taller and they seem to be better attached
to the RAM itself. As stated in my review of the 32 Meg Prophet, the RAM sinks
were in fact trapping heat instead of removing it. With these new RAM sinks, it
looks like Hercules has addressed that problem. The plastic clips that hold the
heatsink/fan in place also seems stronger.
All 64 Megs of DDR RAM are on one side of the card. In the above photo you
can see that each RAM sink covers two RAM chips. The RAM are rated to run at
333Mhz and the core runs at 200Mhz. Or so I thought. More on that later.
Next Page: Test setup
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