Installation of the 64 Meg 3D Prophet II GTS
went just as smoothly as when I installed the 32 Meg Prophet. Just plug the card
into the AGP slot, fire up the comp and Windows will ask for the drivers.
Instead of installing the drivers that came with the card, I installed the
latest nVidia 5.22 reference drivers. The computer specs are:
- PIII 550E @ 825Mhz
- Abit VT6X4 Motherboard
- In Win 24" Case With 300 Watts PS
- 128 Megs
Corsair PC-133 SDRAM
- Pioneer 16X DVD ROM
- Maxtor 40 GIG 7200 RPM HD
- Aureal Vortex SQ2500 PCI Sound Card
- Smarfast PCI NIC
- Windows 98 SE
For benchmarks, I used Quake 2, Quake 3
Arena, Unreal and 3D Mark 2000. All setting were set at default settings except
for Quake 3.
Quake 3 has so many user adjustable settings
that there really is no set factory default. As a result, Quake 3 benchmarks are
really useless unless the reviewer shows the settings they use. I decided to run
the Quake 3 benchmarks the same way I play the game. My settings are:
Resolutions: 800x600, 1024x768, 1600x1200
Graphic mode: HIGH QUALITY
GL Driver: DEFAULT
GL extensions: ON
Color : 16 Bit and 32 BIT
Full screen: ON
Lighting: LIGHTMAP
Geometric detail: HIGH
Texture detail: 4
Texture quality: 32 BIT
Texture Filter: BILINEAR
The game options are:
Marks on walls: NO
Ejecting brass: NO
Dynamic lighting: NO
Identify target: YES
High quality sky: YES
The only things I really changed for the Quake 3 testing
is the resolution and the color depth. I found running the above settings gives
me the best speed with very good image quality.
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