Creative Labs : 3D Blaster Savage4
Review
Installation
Installation, as with almost all of Creative
products is a breeze. I removed my Savage3D from my AGP slot and with a bit of pressure
easily inserted the 3D Blaster in. After fixing all the cables and rebooting, I was
greeted with the Add New Hardware wizard. Then I proceeded to install the drivers.
Installation of the drivers was just as
simple, just insert the driver CD and it prompts you for the installation directory. It
installs 3Deep and Colorific as well. 3Deep is a utility that allows the user to change
the Gamma level within a game without actually altering the windows desktop gamma level.
Colorific is a screen to print colour-matching tool that allows you to set your monitors
setting to match as closely as possible the same colours of they were to be printed.
The 3dblaster comes with its own utility
called Blaster Control, which lets you set the refresh rates, colour depth and gives you
card and driver information. It also lets you overclock! Initially the slider allowed you
to set both the memory and the core at anything up to 143Mhz, but with the second driver
that too was limited. This is acceptable since excess overclocking can cause some problems
and if you were really serious about overclocking you would use another tool like
Powerstrip. Blaster control is a very good piece of software and compares very well others
in its kind.
Drivers & stability
The drivers that arrived with the card on the
CD were atrocious; I doubt any current-generation game D3D or OpenGL would've worked
properly on it. That said the next driver release fixed most of those issues but still
left a few problems here and there (Note that along with stabilty came along visual
glitches and a dip in the frame rate). Creative's drivers still haven't reached the level
of S3's current reference drivers which also leave a lot to be desired. The difference is
a lot more obvious when higher resolutions are in use.
Creative have also limited the overclocking
range on the Blastercontrol in the latest driver update. The limitation is now at 125/143,
which is more or less a PRO+ which is a good thing. As far as i can see anything other
than a 0.88 ratio between core/mem will not bring you a linear increase in fillrate which
makes setting like 150/133 more or less pointless. And as i dont see the memory going
anywhere near 175Mhz this limitation doesnt make much of a difference.
Of course it has been proved beyond doubt
that creative have very good driver support as is being shown by the on-going development
of the 3D Blaster Voodoo2 where they've developed a hack which allows them to play with
512x512 textures. And with the 3D Blaster Savage4 to have unified driver support very
soon, a whole host of new games will be playable as they were meant to be, like Blizzard's
upcoming sequel Diablo 2 which will have lots of special effects enabled in only Glide
mode.
Next page: Image Qaulity &
Overclocking

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